IMPORTANT REFERENCE TO: Folder AoM/data: all the *.XML files of the same name must be removed, before You start AoM. If one of a same name XML file should be in the folder "data", the new mod files does not work. 1 uicameraeditor.XMB => uicameraeditor.XML must be removed 2 uieditormenu.XMB => uieditormenu.XML must be removed 3 uieditorpalettes.XMB => uieditorpalettes.XML must be removed 4 uimain.XMB => uimain.XML must be removed 5 uiobjectives.XMB => uiobjectives.XML must be removed 6 uipregamenew.XMB => uipregamenew.XML must be removed 7 uitriggereditor.XMB => uitriggereditor.XML must be removed 8 uitriggroupeditor.XMB => uitriggroupeditor.XML must be removed ______________________________________________ Misc Object and Anim File "Egyptian Vulture.anim" ______________________________________________ The "Egyptian Vulture" is a Protounit No. 378, but he has no anim file in Original AoM. If You should use this unit in Your scenario, You must give along this file with the scenario, otherwise nobody can see it. To find is this file in the folder "anim", You can place it in the menu "Place Objects, Misc. Objects". ATTENTION: If You play online, this anim file must be removed, because it`s possible to get an OOS error.